![]() You can now export your model, in this case pcgmag.smd.ģ. ![]() Having installed the Blender Source Tools, go to the right panel + Scene Properties and scroll down until you find the Source Engine Export tab, type in your export path and set the file type to SMD. The example used here is the PC Gamer UK mag secreted all around de_dust_pcg (blender file for the model pcgmag.blend and texture file pcgmag.tga)Ģ. blend file and all the TGA files you used as textures. ![]() Create your model and texture it via UV mapping. ![]()
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